//////////////////////////////////////////////////////////// /// Ultra Low Quality Urban Terror Config File /// /// By GlaD-don - dondon@getlegitanddip.com /// //////////////////////////////////////////////////////////// /// Instructions: Navigate to your Urban Terror /// /// directory. Open q3ut4 folder. Place lowgfx.cfg /// /// in this folder. Load Urban Terror. Open the /// /// console with ~ key. Type /exec lowgfx.cfg /// /// followed by Enter. The game will restart. /// /// Join a server or load a map to test it out! /// //////////////////////////////////////////////////////////// //r_ seta r_fullscreen "0" //Set to 1 for fullscreen seta r_mode "3" //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 for custom resolution //seta r_customheight "720" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height. //seta r_customwidth "1280" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width. //seta r_displayrefresh "60" //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen. seta r_picmip "2" //Low detail textures seta r_texturemode "GL_NEAREST" //Uber low quality mipmapping seta r_texturebits "16" //16bit textures seta r_colorbits "16" //16bit colors seta r_dlightBacks "0" //Lighting values constant for dark and light areas seta r_ext_multisample "0" //No multisampling seta r_finish "0" //Try setting this to 1 if you have laggy inputs. I can't feel any difference, though seta r_allowExtensions "1" //Use OpenGL extensions and r_ext cvars...keep it on seta r_ext_max_anisotropy "0" //No anisotropic filtering seta r_ext_texture_filter_anisotropic "0" //Ditto seta r_ext_multitexture "0" //No multitexturing seta r_ext_compressed_textures "1" //Compressed textures seta r_simpleMipMaps "1" //Don't think this does anything, but whatever seta r_lodbias "4" //Again, doesn't do anything seta r_depthbits "16" //16bit color depth seta r_stencilbits "0" //Disable stencil buffer seta r_roundImagesDown "2" //Does nothing as far as I can tell seta r_detailtextures "0" //Any code labeled as detail in a texture is not used seta r_dynamiclight "0" //Not that there are dynamic lights anyway seta r_colorMipLevels "0" //Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality; yellow = medium distance, medium quality; red = long distance, low quality. The less stuff that's green, the better your FPS will be. //cg_ seta cg_sfxbrasstime "0" //How long shell casings stay on the ground, in ms seta cg_gunsize "1" //1 = small gun seta cg_drawHands "1" //0 to disable gun being shown seta cg_sfxSurfaceImpacts "0" //Sparks from bullets hitting walls seta cg_sfxParticles "0" //Smoke from bullets hitting walls seta cg_sfxShowDamage "0" //Damage skins seta cg_visibleBleeding "0" //Bleeding from wounds. Does not affect blood trails seta cg_drawfps "1" //Draw FPS in top right seta cg_sfxMuzzleFlash "0" //Muzzle flashes from guns seta cg_marks "0" //Don't think this does anything seta cg_brassTime "0" //sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells //com_ seta com_blood "1" //Blood! If set to 0, cg_visibleBleeding is disabled too seta com_maxfps "125" //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights. seta com_hunkmegs "256" //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exceed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error. //s_ seta s_doppler "0" //Low quality sound seta s_khz "11" //Low quality sound seta s_loadas8bit "1" //Low quality sound //Misc seta cl_alttab "1" //Enable alt tabbing seta win_fastmodechange "1" //Fast alt tabbing with no map reload seta scr_conspeed "3000" //Instant console pulldown //Autorestart wait 1; echo "Ultra Low Graphics config by GlaD-don successfully loaded!"; wait 10; echo "Restarting video..."; wait 800; vid_restart; wait 10; toggleconsole; wait 50; echo "Restarting sound..."; wait 50; echo "If you are using iKalizer, this may fail, which is normal."; wait 500; snd_restart